Level Designer
Skills
Game Design
Greyboxing, level design and flow (BSP, 3D)
Single player and multiplayer level design
Scripting (C#, Blueprints)
Combat encounter design
Mission design & environmental storytelling
Puzzle design
Gameplay pacing and balancing
Video Editing
Agile Development (Scrum, Lean)
Certified Scrum Master / Product Owner
Software
Maya
Photoshop
Atlassian suite
SVN, GitHub
Alienbrain, Perforce
Visual Studio
Game Engines
Unity
Unreal
Experience
May 2025 - Present
Anchor Point Studios (Netease): Principal Level Designer
Working on an unannounced Unreal engine game for Netease
July 2021 - May 2025
People Can Fly: Senior Level Designer
Worked on a AAA co-op third person shooter published by Square Enix, built in Unreal 5
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Feature owner of 2 full campaign missions
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Paper planning and greyboxing of end to end mission flow including combat arenas and traversal areas
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Combat scripting for single player and 3 player co -op
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Level sequence prototyping for large scale destructible events and set pieces
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Responsible for coordinating strike teams including narrative, art and VFX to uphold a singular vision
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Working closely with the narrative team to craft mission and objective flow
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Mentorship and feedback for junior designers
October 2017 - present
Jagex: Senior Level Designer
Senior level designer currently working on an unannounced Action RPG using Unreal 4
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Responsible for driving the world design whilst adhering to the game director's overall vision
Map layout design and vision
Greybox prototyping using Maya and Unreal heightmaps
Encounter Design
Entity placement
Gameplay balancing and pacing
Working with programmers to enhance tooling
Scripted encounters using UE4 Blueprints
Gameplay design
Experience as a product owner and Jira management
Experience conducting sprint planning and sprint reviews
Driving level design best practice
Level design mentor-ship
Attending conferences and knowledge sharing
July 2016 - July 2017
Gree Games Inc: Level Designer
Responsible for managing the design and creation of free to play FPS levels and missions whilst maintaining the lead designers overall vision.
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Greybox modelling in Maya for First Person Shooter levels
Prefab creation in Maya and Unity
Contributing to overall game and UX design
Creating scenes in Unity for missions
Mission design and scripting for sniper and assault rifle gameplay
Mission balancing
Mission flow and pacing
Enemy and entity placement
Tools creation for in house editor
February 2008 - July 2016
Torus Games: Level Designer
Worked on 18 console titles as part of a 5 man level design team spanning multiple genres including racing, platforming, action/adventure, puzzle, party game, strategy, open world and tactical turn based
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Gameplay and mission scripting
Greybox modelling in Maya
Designed fun and interesting puzzles (2D and 3D)
Created exciting and balanced combat scenarios
Camera placement
Level entity placement
Load region management
Collision creation
Objective and save point implementation
Overall balancing
Track design
2012: Contract
Brawsome: Level Designer
Responsible for designing and creating all the puzzle rooms for the award winning indie puzzle game Macguffins Curse
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Designed and built all levels using in house unity tool
Puzzle design
Game pacing and balance
Contribution to game design
