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Skills

Game Design

Greyboxing
Map design
Level design
Game design
Puzzle design
Encounter Design
Cutscene scripting
AI pathing
Race pathing
Gameplay pacing and balancing
Agile Development (Scrum, Lean)
Certified Scrum Master / Product Owner

Software

Maya
Photoshop
JIRA
SVN, GitHub
Alienbrain, Perforce
Visual Studio
Microsoft Office & Google Docs
Dreamweaver

Game Engines

Unity 2019
Unreal 4

Experience

October 2017 - present

Jagex: Senior Level Designer

Senior level designer currently working on an unannounced Action RPG using Unreal 4

  • Responsible for driving the world design whilst adhering to the game director's overall vision

  • Map layout design and vision

  • Greybox prototyping using Maya and Unreal heightmaps

  • Encounter Design

  • Entity placement

  • Gameplay balancing and pacing

  • Working with programmers to enhance tooling

  • Scripted encounters using UE4 Blueprints

  • Gameplay design

  • Experience as a product owner and Jira management

  • Experience conducting sprint planning and sprint reviews

  • Driving level design best practice

  • Level design mentor-ship

  • Attending conferences and knowledge sharing

July 2016 - July 2017

Gree Games Inc: Senior Level Designer

Responsible for managing the design and creation of free to play FPS levels and missions whilst maintaining the lead designers overall vision.

  • Greybox modelling in Maya for First Person Shooter levels

  • Prefab creation in Maya and Unity

  • Contributing to overall game and UX design

  • Creating scenes in Unity for missions

  • Mission design and scripting for sniper and assault rifle gameplay

  • Mission balancing

  • Mission flow and pacing

  • Enemy and entity placement

  • Tools creation for in house editor

February 2008 - July 2016

Torus Games: Level Designer

Worked on 18 console titles as part of a 5 man level design team spanning multiple genres including racing, platforming, action/adventure, puzzle, party game, strategy, open world and tactical turn based

  • Gameplay and mission scripting

  • Greybox modelling in Maya

  • Designed fun and interesting puzzles (2D and 3D)

  • Created exciting and balanced combat scenarios

  • Camera placement

  • Level entity placement

  • Load region management

  • Collision creation

  • Objective and save point implementation

  • Overall balancing

  • Track design

2012: Contract

Brawsome: Level Designer

Responsible for designing and creating all the puzzle rooms for the award winning indie puzzle game Macguffins Curse

  • Designed and built all levels using in house unity tool

  • Puzzle design

  • Game pacing and balance

  • Contribution to game design

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